Pavilion
I didn't believe in love at first sight until I stumbled over Pavilion on the TIGSource forums. Described as a "fourth person exploratory experience about guidance, influence and subliminal control", Pavilion is a labyrinth of ornate hedge mazes and stained glass art, a thing of beauty that looks more interactive oil painting than game. I could just be projecting. Pavilion, for all of its puzzles and environmental challenges, makes me want to do nothing but painstakingly explore its every nuance which, judging by early impressions of the game, seems perfectly in line with what the developers have envisioned for Pavilion.
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Rime
A desolate, enchanting island that bleeds "scenic" from every pebble. A distant mountain. An enigmatic young boy trussed up in a red cloak. Tequila Works' Rime looks like it was inspired by just about everything that is good in this world : Princess Mononoke, Salvador Dali, Spirited Away. Journey. ICO. According to an interview with Analog Addiction, this "open-world adventure" is a story with no words, a game that pivots on an environmental narrative. Which, honestly, is totally okay by me.
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Hohokum
Honeyslug's Hohokum shares a few coincidental similarities with Doki-Doki Universe. Both are powered by a child-like joy. Both feature unusual denizens. Both will make an appearance on the PS4. Unlike Doki-Doki Universe, however, Hohokum will not put you in command of an endearing little robot. Instead, it will have you operating a flying rainbow-colored snake-slash-transportation-service. Little in the way of concrete details have been released as of yet, an understandable turn of events given that much of Hohokum will hinge on personal exploration and discovery. If the devs gave all the secrets away, what would you do? (Besides miss out on a piece of magic, that is.)
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Everybody's Gone to Rapture
Unless you're particularly Zen-like or completely indifferent to the notion of the sun spontaneously imploding in random celebration of Murphy's Law, chances are you've wondered about what it might be like if the world were to simply end. The Chinese Room's Everybody's Gone to Rapture will explore the repercussions of precisely such an event. It has a scientist in its heart, a promise to be powerful, deep and laser-focused on your emotional journey. A tall order for some developers, perhaps, but standard operating procedure (They made Dear Esther and Amnesia: A Machine for Pigs) for the likes of The Chinese Room. Everybody's Gone to Rapture will also apparently feature something really cool but we're not going to be told what just yet. Consider yourself pre-hyped.
More information here.
For the rest of the list, head over to US Gamer.



















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