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Showing posts with label Zombie. Show all posts
Showing posts with label Zombie. Show all posts

Monday, July 2, 2012

No Zombies Allowed: Here's what happens when Small Street meets the zombie apocalypse


Earlier this year, Glu Mobile released Small Street on iOS, which was in itself a horizontal clone of the vertical tower-builder Tiny Tower. Now, Booyah has released yet another game that's inspired heavily by both of the above: No Zombies Allowed, which includes the company's famous location-based gameplay.

No Zombies Allowed is a horizontal city-builder, giving you a relatively infinite amount of space to build your safe-haven from left to right by constructing homes and businesses. The object is to complete enough homes to save the many survivors of the zombie apocalypse, while also making sure to defeat the zombies that appear at your compound's front gate. Every few moments, a survivor will appear, with each containing a personality type relating to the job they'd like to perform (a leader, warrior, joker, and so on), and you can choose to bring them into your compound and give them a place to live and work. When zombies appear at the gate, you'll simply tap on them to shoot them (the gate is appropriately outfitted with an armed guard) and will receive bonus coins and goods when doing so.

These coins can be used to purchase additional buildings in your compound, while the goods go to order products to serve at your many businesses (up to three products per business). Apparently, the zombie apocalypse didn't actually break supply chains. Every few "levels" or buildings, you'll have the chance to open up a direct supply route with one of the businesses in your real world town, based on your current location. You can search for businesses, or simply choose from a list of those businesses closest to you, with Google Maps working to bring in your search results. Different businesses will give you different amounts of goods, and you'll need to assign survivors to the truck routes, which can take an hour or more to complete.

Technically speaking, the game performs fine, with plenty of adorable graphics (who knew zombies could be so cute?), but ultimately, the gameplay is just another take on Tiny Tower with the inclusion of zombies and some location-based play. If you've exhausted all of the options for Tiny Tower clones in the App Store, by all means try out No Zombies Allowed, but you shouldn't go in expecting something revolutionary.

Click here to download No Zombies Allowed on iTunes --->

Have you tried No Zombies Allowed on iPhone or iPad? What do you think of this cute take on the zombie apocalypse? Sound off in the comments!


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Posted by Hao at Monday, July 02, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Allowed, apocalypse, happens, Heres, meets, small, Street, Zombie, Zombies

Thursday, June 28, 2012

Bastard traitor zombie, #7dfps and some zoo information

The 7 day FPS challenge has begun. To those unfamiliar with the subject, check out 7dfps.org.

Challenge begun a few days ago.

And so did neighbour renovations. It’s bit strange to sit in toilet, wearing those anti-noise things you put on your head, while the floor is shaking. This took 2 days.

So, this means first 2 days of my 7 day project went traveling. We traveled with kids around the city and I was so exhausted couldn’t get anything done for the project. Well, a bit of thinking happened, but not really much anything.

(Off-topic: I learned that group of 3-5 year old kids in one small place… it’s… it’s like monkeys in a zoo. Except there’s no fences anywhere. It was crazy action. One kid hide under some stuff, one other kid threw stuff around and 3rd one tried to jump on top of the first one. I’m surprised everybody got there alive.)

Anyway, back to the FPS challenge topic.

3rd day: I was about to code, when I got super nasty headache. I believe I have some sort of air pressure meter there. When thunder storms approach, my head hurts. So, 3rd day went there, nothing done. Couldn’t even think.

Now we are in day 4. I knocked together a page for my game (due time constraints I spent about 2 seconds thinking the name), put together some existing old code, threw in raknet and got server & client running there.

So, looks like I have bit of catching up to do… but we are good to go.

This entry was posted on Wednesday, June 13th, 2012 at 12:37 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Thursday, June 28, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: 7dfps, Bastard, information, traitor, Zombie

Sunday, March 18, 2012

In GREE's Zombie Jombie, corpses in cards do battle on iPhone [Video]

Zombie Jombie iPhoneYes, it definitely looks as crazy as it sounds. GREE, the Japanese mobile social game network that's poised to go global any day now, has announced the first game to come from its brand new U.S. studio, Zombie Jombie. Available now for free on iPad and iPhone, Zombie Jombie marks the publisher slash developer's Western debut.

In Zombie Jombie, players assemble decks of powerful zombie-themed cards to take the fight to evil humans bent on global destruction. The card battler sounds like a fresh take on the tired stable of zombie games that usually amount to blowing hordes of the hapless cadavers to itty bits. That said, it's definitely a gamble for GREE--card battle-style mobile game are huge in Japan, but they've yet to prove themselves in the West.

"We do think some of the [Japanese] game styles will work, and they're very good for mobile--the card battle system--simply because of how the [user interface] and [user experience] works," GREE SVP of marketing and developer relations Eros Resmini tells us. "But that said, we recognize that there's very unique cultural differences, behavior patterns and spending patterns. And those differences are very prominent between the Japan and U.S. market."

Zombie Jombie allows players to fuse multiple cards together to craft more powerful undead monsters to turn the tide of its multiplayer, turn-based battles. Of course, players can trade cards with one another and find new ones in special in-game treasure chests. Thanks to the several ways that players can find and create new cards, GREE promises that no player will have the same deck, and that its San Francisco-based studio will continue to update Zombie Jombie after launch.


As for whether U.S. and other Western gamers will latch onto card battle mobile social games, Resmini likens it to a play hook that all social gamers are familiar with today. "I think it will take time before anyone masters that genre here. Similarly, if you look back at the social game space on Facebook, it took a while before people mastered the farming mechanic, which in Asia had been there for a while."

Click here to download Zombie Jombie for Free on iPhone or iPad Now >

Are you interested in trying one of the card battle games to hit the U.S? How do you think this type of game will do in the West? Sound off in the comments. Add Comment.

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Posted by Hao at Sunday, March 18, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Battle, Cards, corpses, GREEs, iPhone, Jombie, Video, Zombie

Thursday, January 5, 2012

Merry zombie xmas calendar, last doors available to open

Now the final doors 22, 23, and 24 are available to check out.

Merry xmas folks.

This entry was posted on Saturday, December 24th, 2011 at 12:45 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Thursday, January 05, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: available, Calendar, doors, Merry, Zombie

Wednesday, December 28, 2011

And more Zombie xmas calendar doors

AAA games sneaked in too. Here are doors 18, 19, 20 and 21.

This entry was posted on Thursday, December 22nd, 2011 at 12:10 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Wednesday, December 28, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, doors, Zombie

Tuesday, December 27, 2011

More zombie advent calendar doors

Go and check out doors 14, 15 and 16.

This entry was posted on Friday, December 16th, 2011 at 10:29 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Tuesday, December 27, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Advent, Calendar, doors, Zombie

Tuesday, December 20, 2011

The Zombie Advent calendar: door 1 available

The spooky zombie advent calendar door 1 is available to open.

If you have an indie zombie game, let me know and I’ll try fit it in the calendar.

This entry was posted on Thursday, December 1st, 2011 at 10:28 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Tuesday, December 20, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Advent, available, Calendar, Zombie

Monday, December 19, 2011

Zombie xmas calendar – door 12

Not an indie game, but I saw trailer today and I thought this needed to be shared. We’ll see what kind of epic game this shall be…

This entry was posted on Monday, December 12th, 2011 at 1:55 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Monday, December 19, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, Zombie

Zombie xmas – doors 4 and 5 available to open

Naturally I’ll trust you not to open door 5 before 5th of December.

With that being said, check out zombie xmas calendar

(There’s still room for a few more indie zombie games, so email me a hint. Thanks)

This entry was posted on Sunday, December 4th, 2011 at 11:52 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Monday, December 19, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: available, doors, Zombie

Zombie xmas calendar, door 2 available…

The mysteriously fun zombie advent calendar… check door 2.

(send a tip to me to include an indie zombie game to the calendar)

This entry was posted on Friday, December 2nd, 2011 at 10:32 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Monday, December 19, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: available, Calendar, Zombie

Saturday, December 17, 2011

Zombie xmas calendar door 11

You might know where to check it out.

This entry was posted on Sunday, December 11th, 2011 at 1:26 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Saturday, December 17, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, Zombie

Friday, December 16, 2011

New day, new zombie door in the zombie xmas calendar

Actually, two new doors to open: 9 and 10.

This entry was posted on Saturday, December 10th, 2011 at 10:46 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Friday, December 16, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, Zombie

Thursday, December 15, 2011

Zombie xmas calendar: door 3

The bloody fun zombie advent calendar door 3 is there to open.

(There’s still bit of room for games, although I got plenty of ideas* submissions. Please send a tip to me to include an indie zombie game to the calendar while there’s doors left)

(EDIT: *What a weird typo/mindhalt when writing that sentence..)

This entry was posted on Saturday, December 3rd, 2011 at 3:14 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Thursday, December 15, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, Zombie

Wednesday, December 14, 2011

Nasty Zombie Indie Game Christmas Calendar, door 6

Door 6 waits here.

This entry was posted on Wednesday, December 7th, 2011 at 12:24 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Wednesday, December 14, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Calendar, Christmas, Indie, Nasty, Zombie

Sunday, December 11, 2011

Two more zombie doors to open

Doors 7 and 8 here at your service.

By the way, I consider game mod behind Door 7 to be one of the best mods there is, if not best – based on time I’ve spent playing it.

This entry was posted on Thursday, December 8th, 2011 at 10:30 am and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Sunday, December 11, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: doors, Zombie

Friday, December 2, 2011

I need help with my zombie game characters #zimbcharacters

As mentioned in the previous blog post that appeared minute ago… I need some help with coming up good character classes. If you’d have an idea what character class or profession or such would need to be featured in the game, please suggest one.

Use either twitter (remember to use hash tag #zimbcharacters) or reply here on this blog.

If your suggestion ends up in the game (and nobody else has mentioned it earlier), you will get your name in the credits.

Thanks.

Tags: traitorgame

This entry was posted on Wednesday, November 23rd, 2011 at 10:45 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.


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Posted by Hao at Friday, December 02, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: characters, zimbcharacters, Zombie

Wednesday, October 12, 2011

FarmVille Halloween Items: Zombie Gnome, Bat Dog, Mossy Tree and more

Tonight's FarmVille update sees tons of items released in the current Halloween limited edition item theme, and there's one item in particular here that you'll want to watch out for. Not only is this particular item available for coins, but it's more limited than the others, only being available in the game's store for a week. What's that item? Read on to find out!

Trees

Spider Tree - 8 Farm Cash
Giant Spider Tree - 14 Farm Cash
Mossy Tree - 8 Farm Cash
Giant Mossy Tree - 14 Farm Cash

Don't worry about the Spider Tree being overly creepy; it's more cartoon-y than scary, and tree farmers will definitely like to have one on their farms. Meanwhile, the Mossy Tree would work great in any sort of haunted, creepy forest you're building. As usual, you can skip buying the Giant versions of each tree and then earn them for free either by placing the smaller versions in your own Orchards and producing Mystery Seedlings, or waiting for your friends to post seedlings or even fully grown trees to their walls.

Animals

Black Ponytail Horse - 26 Farm Cash
Skeleton Cow - 24 Farm Cash
Blue Oxen - 2 million coins
Bat Dog - 100,000 coins 10 Farm Cash

UPDATE: The Bat Dog, for whatever reason, now costs 10 Farm Cash, rather than 100,000 coins.

While seeing the Bat Dog for coins is exciting, it's not the special item we were talking about before. However, the Blue Oxen is. This one is available for just a week's time (as opposed to the two week time limit shared by these other items), but you'll need to shell out a whopping 2 million coins just to add a single Blue Oxen to your farm. Is it worth it? If you're going for every single mastery sign ever released, or at least the vast majority of them, I suppose it must be. However, these coin items have become a lot more expensive over time, leaving me to worry about the future.

Buildings

Haunted Mansion - 15 Farm Cash
Black Pumpkin - 15 Farm Cash

Again, both of these buildings, while containing either purple or bright green in their coloring, really work well for a more spooky, creepy Halloween theme on your land, rather than something overly cutesy. Still, this Black Pumpkin house is pretty heavily detailed, if you can get past the dreary black paint.

Decorations

Cauldron Fountain - 16 Farm Cash
Zombie Gnome - 15 Farm Cash
Gargoyle Gate - 15 Farm Cash
Kraken Lake - 20 Farm Cash
Pumpkin Witch - 5,000 coins
Pumpkin Mummy - 5,000 coins

Even though they may be inexpensive, these two Pumpkin items are incredibly cute, serving as lighted jack-o-lanterns that wanted to get in on the fun of Halloween costumes themselves. The other items, however, will set you wallet back a pretty penny, but are admittedly pretty cool, if you're willing to spend some Farm Cash.

Avatar Costumes

Frankenstine - 10 Farm Cash
Frankenstine Bride - 10 Farm Cash
Mad Scientist - 10 Farm Cash

I suppose I'll have to forgive Zynga their error here. The Frankenstine (or Frankenstein, as it were) is not the monster, but the name of the scientist that brings him to life. Either way, if you want to dress as Frankenstein's Monster, you can now go right ahead (that is, unless Universal causes a stir based on their retained copyright/trademark).

All in all, these items will be available in the game's store for the next two weeks, with the exception of the Blue Oxen we told you about earlier. With plenty of time still left on the proverbial clock before Halloween proper arrives, I'm sure we'll continue to see plenty additional items released in the Halloween decoration theme, and you can be sure we'll give you a complete look at all future items just as soon as they're released.

Which of these new items is your favorite? Did you get a Skeleton Cow when it was given away for free earlier this week, or are you splurging on one now? Sound off in the comments.

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Posted by Hao at Wednesday, October 12, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: FarmVille, Gnome, Halloween, items, Mossy, Zombie

Wednesday, April 13, 2011

Take a Stroll Down Zombie Lane On This Week’s List of Emerging Facebook Games

This week’s list of emerging Facebook games (defined by games that are still under 1 million monthly active users) is dominated by Digital Chocolate’s innovative Zombie Lane. This whimsical zombie-killing sim game just launched, and already has over 768,000 MAU. We noted last week that Zombie Lane is a fresh take that is polished and bug free. According to Appdata, our metrics service for tracking the top games on Facebook, Digital Chocolate are currently the 9th place Facebook game developer in terms of MAU with a total of 14 games.

NBA Legend comes in third place this week after a decent week of growth. NBA Legend has the advantage of being the officially branded NBA Facebook game. While it isn’t too innovative, that hasn’t stopped the game from growing to up to 929,000 MAU. If it continues gaining at this rate, NBA Legend will soon be over 1 million MAU as early as next week.

Trial Madness 2 is a lightweight arcade game by Social Point that was released in December. It follows the familiar Angry Birds style format of allowing players to advance through stages and levels, each ones getting progressively harder. The goal of Trial Madness is to get to the end of each level as fast as possible, with each level allowing replays to obtain the best score. The players maneuvers a motorized bike using the keyboard — jumping over obstacles, speeding up and braking, and trying not to wipe out. Socially, Trial Madness 2 does not have any new features that we haven’t seen yet. Players are prompted to share their successes and scores on their wall to brag, and tournaments allow people to compete for the highest score. Trial Madness 2 has been growing steadily in MAU, but its retention is very spotty and low.

Bubble Speed is a bubble popping arcade game that we’ve seen many times over in various incarnations. Players match colors of bubbles in an attempt to clear the board as quickly as possible before they run out of time. Scores are accumulated over time and placed on a weekly leaderboard to compare with online friends. Bubble Speed launched last November and was developed by GameDuell. It has fairly decent retention for a puzzle game, with 16% to 18% of its monthly active users logging in daily.

The data in this post comes via AppData, our data service tracking growth and trends across the Facebook platform.

AppData - Facebook application stats and data from Inside Network

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Posted by Hao at Wednesday, April 13, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Emerging, Facebook, games, Stroll, Weeks, Zombie

Tuesday, April 5, 2011

the free place to play zombie games online

zombie games online, you can play a lot of zombie games including left for dead,days2die and much more games online for free on there.

you can play sombie games for free here -> zombie games


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Posted by Hao at Tuesday, April 05, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: games, Online, place, Zombie

Thursday, March 24, 2011

Digital Chocolate’s New Game Zombie Lane: Innovating Within the Facebook Sim Genre

Zombie Lane by Digital Chocolate is a comical new take on zombie games on Facebook, complete with bouncy thematic music reminiscent of the Adams Family — and an innovative adaption of a variety of social gaming mechanics seen elsewhere, including farming and quests.

The gist of the story is that zombies have taken over the neighborhood. Players have to rebuild their houses to get their spouses back, clean up the neighborhood, help neighbors, find the dog and kill zombies. All in a day’s work or perhaps two. Zombie Lane is populated by stereotypical characters like Robert, the over-weight, slightly inept rent-a-cop who takes the player through the tutorial and later provides missions and tips and hints.

Players begin the game by customizing an avatar and killing zombies. As they move through the game, they learn to build and maintain fences to preserve a safe area, fix and upgrade their house to craft special weapons to kill quest zombies, grow crops for food and profit, clear rubble, clean up and expand and decorate their yard.

The game is about maintaining timers and visiting a network of friends that also play the game. A typical click for action game with energy required for each click, each action, be it striking a zombie, clearing rubble or harvesting crops, yields coins, experience points (xp) and drops. These are represented in large icons that spill across the screen. They will all be registered by the various stat bars, but players are encouraged to click on the items to fill up a “Combo” bar that then yields even more coins. Drops are parts of collections which can then be traded in for coin and/or xp , resources for building and crafting or specific items required to complete quests.

Energy regenerates every 1 to 5 minutes (similar to Zynga’s CityVille) and tougher zombies take more than one click to kill. For the lower level player, this could translate to two minutes of gameplay (15 to 20) clicks before they are out of energy and over an hour’s wait before they can again engage in any significant gameplay. Luckily, energy can be gifted by friends, gained through visiting neighbors at one per neighbor per day, exchanged for in-game food or of course, purchased with Facebook credits. Players running out entirely of gifted energy and friends to visit, can hire their neighbors for in-game coin to kill zombies and clear rubble for them.

Most items required to complete quests within the game may be requested from friends or purchased with Facebook credits. Digital Chocolate takes the path of micro-transactions in their monetization. Instead of having to purchase the typical $5, $10 or $20 worth of game coins, items can be purchased with as little as one Facebook credit, tempting the player who needs just that one more uncommon drop from the uncommon zombie to purchase the item in order to complete the quest. Even players who prefer not to pay for their Facebook gaming fun will be tempted by the SMG – a ranged weapon available at level one which does not require ammo, for only 10 Facebook credits.

In a single game, Digital Chocolate has managed to include a quest story line, empire building, virtual farming, collections, achievements, maintenance and of course the main fun, killing zombies with extreme prejudice — using anything from a shovel to a crafted flame thrower. They explode with a satisfying splash of greenish goo and a flying eyeball or two. Zombie Lane launched on March 15th and has climbed to 84,000 daily active users and 121,000 monthly active users since then, according to AppData.

Although the game is brand new and designated as in a beta state, it has shown to be impressively bug free. It will feel familiar to many players at it shares the same mechanics as many other games out there, such as Ravenwood Fair and CityVille, but it brings a fresh look and their own twist and take on the mechanics. This is definitely a case of innovating within the genre and with a promise of a steady wave of enhancements and content in the coming weeks, we expect Zombie Lane’s numbers to continue to climb.

AppData - Facebook application stats and data from Inside Network

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Posted by Hao at Thursday, March 24, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Chocolates, Digital, Facebook, Genre, Innovating, Within, Zombie
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