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Showing posts with label Legends. Show all posts
Showing posts with label Legends. Show all posts

Saturday, October 26, 2013

HBO Covers League of Legends for Real Sports


HBO has lent a new level of legitimacy to Esports and specifically League of Legends, by covering it for its Real Sport segment, that claims to look at the action, behind the action. Described by the host as: "spawned by the fact that sports have changed dramatically, that it's no longer just fun and games, and that what happens off the field, beyond the scores, is worthy of some serious reporting," Real Sports took a look at Esports, and took to task some of the stereotypes behind pro gaming.

While unfortunately the segment kicks off by drawing a comparison between the professional players and "nerds," "shut-ins," and people that rarely "step into the real world," it quickly looks to dispel your average American's view of the game and its competitive side. It highlights how more people worldwide play League of Legends than Baseball, how fans of the game can easily fill the Staples Center for the world championships and that tickets for said show, were sold out in under an hour.

Heading to Riot Games' headquarters, the reporter hooks up with a few members of staff and asks them questions about the game and its growth. On top of "Redbeard," telling her that the company had seen growth in the thousands of per cent in just the last few years, it was also revealed that League of Legends pro games draw more viewers than the average game in the NHL. Not just one or two more either, but four times as many.

But it's not all about Riot, but Esports as a whole. MLG - Major League Gaming - is featured, including broadcaster and commenter, Chris Puckett, who even gets a little emotional when discussing how nobody believed in the project to begin with.

One of the more interesting parts, is the latter portion of the report, which highlights amateur teams that are working away trying to become the next professionals. It's a big gamble with a lot of effort on everyone's parts.

Svpernaut over at Youtube was good enough to record it and stick it online. It might not be there forever, so check it out while you can.

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Posted by Hao at Saturday, October 26, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Covers, League, Legends, Sports

Sunday, August 25, 2013

Zynga announces CastleVille Legends, coming soon to mobile

castleville-legendsImage via Zynga

Zynga has announced CastleVille Legends, a sequel of sorts to Zynga’s popular Facebook game CastleVille, which launched in the fall of 2011. The Facebook game gives players a chance to build a medieval inspired kingdom, complete with magical creatures, spells and monsters to battle and defeat along the way.

CastleVille Legends is already available on mobile in “select markets,” including on iOS in Canada. The game is a brand new experience for phones and tablets that introduces a brand new kingdom to create, as players rescue characters from the Facebook game from crystal prisons. These characters include Yvette and Raphael, two of the main heroes from the Facebook experience.

The original CastleVille on Facebook skyrocketed to over 38 million monthly active players just weeks after its launch in 2011, but that number has steadily declined since. A few peaks in traffic in September 2012 and January 2013 helped slow the decline, but the game has now fallen to just under 4 million monthly active players, and 473,000 daily active players, according to our app tracking service AppData.

The worldwide release date for Castleville Legends hasn’t been revealed, but interested players with access to a Canadian iTunes account can now download the game for free.

Sponsored Post Google+ Hangouts and Hangouts on AirBrand new companies and start-ups face innumerable challenges, but one of the most significant ones, according to Rich Gorman, is brand-building. While companies like Apple and Amazon.com have much stored-up goodwill and prestige to use in their favor, a brand new company has no such luxury. As such, it is imperative for start-ups to think critically.
Learn more

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Posted by Hao at Sunday, August 25, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Announces, CastleVille, coming, Legends, Mobile, Zynga

Thursday, August 22, 2013

League of Legends World Championship tickets on sale today

by Matt Liebl, GameZone, Posted Aug 15th 2013 2:30PM

Tickets to League of Legends' World Championship go on sale today and given that it's the most popular game in the world, I'm assuming they will go quickly. So to help you out before they go on sale at 12:00pm PDT (3:00pm EDT, 21:00 CEST), we've got the rundown on pricing and possible hotel packages.

Group Stage - Culver Sound Studios, September 15-21: $20 per dayQuarterfinals - Culver Sound Studios, September 23-24: $30 per daySemifinals - Galen Center, September 27-28: $30-60 per dayFinals - Staples Center, October 4: $40-10Tags: Biltmore Hotel, league, league of legends, league of legends all star, league of legends champions, league of legends championship ticket price, league of legends championship ticket purchase, league of legends championship ticket sale, league of legends championship tickets, league of legends column, league of legends games, league of legends mac, league of legends opinion, league of legends pc, League of Legends Season 3, league of legends teams, league of legends tickets, league of legends tickets season 3 ticketmaster, league of legends world championship, league-of-legends, league-of-legends-championships, league-of-legends-dominion, league-of-legends-mac, league-of-legends-season-one, LeagueOfLegends, leagueoflegendsallstarteams, leagueoflegendschampions, leagueoflegendsmarch28, leagueoflegendsnewsaol, leagueoflegendspatch2013, leagueoflegendssmartping, leagueoflegendsticketsseason3ticketmaster, leauge of legends, los angeles athletic club, most popular games, standard hotel, Standard Hotel Downtown, ticketmaster, ticketmaster fees, ticketmaster.com


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Posted by Hao at Thursday, August 22, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Championship, League, Legends, tickets, Today, World

Saturday, August 17, 2013

Rayman Legends demo dated for Xbox 360 and PS3

by Matt Liebl, GameZone, Posted Aug 13th 2013 3:30PM


The demo for Ubisoft's highly anticipated platformer Rayman Legends will be available for Xbox 360 and PlayStation 3 players on August 20 in North America (August 14 in EMEA).

The demo will consist of three different levels and a preview of the competitive Invasion Mode. The playable maps include Teensies in Trouble and Toad Story, along with their Invasion Mode counterpart level, as well as musical map Castle Rock. Addtiionally, the demo will include access to the Gallery of Heroes where you can swap your character's costumes.

Rayman Legends was originally announced as a Wii U exclusive but was delayed and brought over to the Xbox 360 and PS3 (and also PC and Vita) over fears that the game may not perform up to level as a Wii U-only title. Now it's due out on September 3 in North America for all of the said systems.

Read more about Rayman Legends on GameZone> Tags: best wii u games, gamescom wii u, gamescomwiiu, rayman, rayman demo, rayman game, Rayman Legends, rayman legends comic con, rayman legends delay, rayman legends demo, rayman legends new demo, rayman legends north america, rayman legends playstation, rayman legends playstation 3, rayman legends ps 3, rayman legends ps3, rayman legends release, rayman legends wii, rayman legends wii u, rayman legends xbox, rayman legends xbox 360, rayman-2, rayman-3d, rayman-jungle-run, rayman-legends, rayman-legends-new-demo, rayman-legends-wii-u, rayman-origins, rayman-raving-rabbids, raymanlegendsdemo, raymen legends xbox games, Ubisoft, ubisoft games, wii u, wii u gameplay, wii u games


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Posted by Hao at Saturday, August 17, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: dated, Legends, Rayman

Thursday, August 15, 2013

The Lego Group, Warner Bros. announce open beta launch of Lego Legends of Chima Online

legends-of-chima-online-650-1Image via Warner Bros. / The Lego Group

Warner Bros. and The Lego Group have announced the launch of Lego Legends of Chima Online in open beta. The browser-game is now available to play for free, but the game’s full launch isn’t expected to happen until sometime this fall.

Developed by WB Games Montreal, Lego Legends of Chima Online is set in the lush land of Chima, as players can choose from one of four characters and take to battle against evil crocodiles and other baddies that wish to gather “Chi,” the land’s most valuable resource. Like many magical substances, Chi can do as much harm as good when in the wrong hands, so players must work fast with others to take back the land from those that would do it harm.

As a free-to-play browser game, Legends of Chima Online is available to play without a download, and feels incredibly similar to a Facebook game. Players can take to the campaign on their own, completing fetch quests and battles without the help of others, but are actually encouraged to add friends to increase the pace of progress.

Each player has a home base that can be upgraded with homes and functional buildings like a blacksmith’s tent. Homes produce studs over time, the game’s free currency, and Gold Bricks, the game’s premium currency, can be used to expand this home base to hold more buildings.

Out in the world at large, locations are filled with destructible items, each containing studs, healing food items, or collectible Lego bricks, and enemies will attack automatically when players enter new areas. These enemies can be defeated with a click of either the left or right mouse button, with each assigned to a different weapon or tool in the player’s left or right hands.

legends-of-chima-online-650-2Image via Warner Bros. / The Lego Group

As players complete quests, they receive experience points and blueprints that can be used in the blacksmith’s shop (for instance) to create new tools and weapons. Like many MMOs, players can use their studs and Gold Bricks to purchase items in the game’s store that they may not be able to find elsewhere, or at least not without playing the game for a considerable amount of time.

The Lego Group’s experience with children’s toys and games shows in Legends of Chima Online, as players are assigned fictitious names to protect the privacy of young players, and parents are emailed when their children first create an account. Players can still visit each others’ bases and interact with items there, but there’s an overall protection of privacy throughout the game.

While Legends of Chima Online is currently only in open beta, the game already accepts real money purchases and subscriptions for premium accounts, each offering additional inventory slots, power slots, home base land expansions, Gold Bricks and more. There’s no indication that the game will undergo a server wipe before the game’s official launch this fall, but we’ve reached out to Warner Bros and The Lego Group to see if these purchased items really are safe.

Update: Warner Bros. tells Inside Social Games that “everything will be kept on your character between Open Beta to the final game including your character name, progress, items, CHI orbs and other consumables, powers, buildings, gold bricks, and any remaining days of membership.  Also, chat functions will be available at launch as well.”

For now, interested children and adults alike can try Lego Legends of Chima Online for free in the browser of their choice.

Sponsored Post Google+ Hangouts and Hangouts on AirBrand new companies and start-ups face innumerable challenges, but one of the most significant ones, according to Rich Gorman, is brand-building. While companies like Apple and Amazon.com have much stored-up goodwill and prestige to use in their favor, a brand new company has no such luxury. As such, it is imperative for start-ups to think critically.
Learn more

View the original article here

Posted by Hao at Thursday, August 15, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Announce, Chima, Group, Launch, Legends, Online, Warner

Friday, February 8, 2013

Bang Bang! This Miss Fortune song gives League of Legends some 'Shock and Awe'

Miss Fortune
Badministrator is known for awesome League of Legends songs, but his "Bang Bang (Miss Fortune Tribute)" rap song might be the best yet. With some great rhymes and a catchy beat that sounds like some of the early Eminem tracks, every Miss Fortune fan is probably Bullet Time-ing while listening to this. I know the female singer during the hook repeating "bang bang, I shot you down" had me firing off some Impure Shots.

Actually, the samples are from Nancy Sinatra "Bang Bang" -- both the hook and the music you hear. You can find the download link HERE. I recommend visiting the Badministrator YouTube channel to listen to some more impressive League of Legends songs.


GamezoneYou can follow Senior Editor Lance Liebl on Twitter @Lance_GZ. He likes talking sports, video games, movies, and the stupidity of celebrities. Email at LLiebl@GameZone.com



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Posted by Hao at Friday, February 08, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Fortune, Gives, League, Legends, Shock

Thursday, January 10, 2013

The Lego Group reveals new Legends of Chima games for iOS, PC and more

by Brandy Shaul, Posted Jan 2nd 2013 6:25PM

With the arrival of the new year, Warner Bros. Interactive and the LEGO Group have announced three new titles in the LEGO Legends of Chima series. Based around tribes of lions, crocodiles, eagles, and wolves (all made of LEGO blocks, of course), the trio of Legends of Chima games will see players working to become the best adventurer or racer possible across iOS, LEGO.com, PC, and even Nintendo 3DS and PS Vita.

Leading the pack of this year's releases, Legends of Chima: Speedorz is a racing game that will launch on iOS on January 3 (that's this week, folks). The game will see players racing against famous characters within the world of Chima, collecting studs and other rewards along the way. As players make progress and win races, they'll unlock new customization options for their characters and Speedorz vehicles. The ultimate goal in Legends of Chima: Speedorz is to collect the Golden Chi, which unlocks new races, among other boosts.

As for the other handheld game in the trio, Legends of Chima: Laval's Journey will launch on Nintendo 3DS and PS Vita this summer (along with original Nintendo DS this fall). The game sees players teaming with the lion Laval and his animal friends as they fight for "justice" in a world gone bad.Finally, the free-to-play Legends of Chima Online will launch on PC this fall. The game will allow players to build a Kingdom of their very own within the safety of Chima's online world, while interacting with characters from the show and traveling to various themed locations to complete quests. All along the way, LEGO bricks will allow players to build their own weapons, gadgets and much more.

What makes this trio especially unique is The Chima Vault, a rewards system that combines player progress across all three games and allows them to earn points that can be redeemed for other items within Legends of Chima Online. After the failed showing of LEGO Universe, we're definitely interested in how this next free-to-play online LEGO game will stack up. Stay tuned for more.

Are you excited about this new land of Chima in the overall LEGO universe? Will you be one of the first to download Legends of Chima: Speedorz when it launches on iOS this week? Sound off in the comments!

Tags: 3ds games, 4t2, ios games, lavals journey, legends of chima, legends of chima lavals journey, legends of chima online, legends of chima speedorz, Lego, Lego Group, lego legends of chima, lego legends of chima online, lego legends of chima speedorz, nintendo 3ds, pc games, PlayStation Vita, ps vita, Sci/Tech, speedorz, the lego group, tt games, warner bros. interactive, Warner Bros. Interactive Entertainment, wb games montreal


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Posted by Hao at Thursday, January 10, 2013 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Chima, games, Group, Legends, Reveals

Wednesday, November 21, 2012

Get stabby with these exclusive, frosty Arcane Legends daggers

by Joe Osborne, Posted Nov 13th 2012 1:30PM

Arcane Legends exclusive weaponThese are the Ravagers of Lethality, a Rogue's weapons for the newly released Arcane Legends on Android and Chrome (soon on iOS) that you can only get a hold of on Games.com News. Thanks to developer Spacetime Studios in celebration of its new cross-platform, free-to-play fantasy MMO, these chilled carvers can be yours by following a few simple instructions.

The promo code will only grant the item once per account. You will want to be sure you are on the correct class of character to go with the type of promo code weapon. Here's your Games.com News promo code: aol111312. Now, follow the guides below to ensure that you score your exclusive Ravagers of Lethality for your Rogue:

New Players: Start the app and play through the beginning of the game.Be sure that you are on the correct class of character that matches the Promo Code item.Once you enter Windmoore town, tap on the icon of your character in the upper leftIn the menu that appears, tap on the button to Quit to Menu in the lower left.Tap the STS Nexus button on the top menu barTap the Enter Promo Code button in the lower right of the Offers tabEnter the Promo CodeA message will appear stating that the item has been granted to your character
Current Players: Start the app and log in.At character select, make sure you are seeing the character you want the Promo Code item to go to (Axes or big swords for Warriors, daggers or dual blades for Rogues, staves or wands for the Sorcerer.)Tap the STS Nexus button on the top menu barTap the Enter Promo Code button in the lower right of the Offers tabEnter the Promo CodeA message will appear stating that the item has been granted to your character
But before you do any of that, you obviously need to be playing Arcane Legends. If you're still on the fence, check out our hands-on preview of Arcane Legends, then decide whether you want to click on the download links below. (You probably will.):

Click here to download Arcane Legends on Android and here to play on the Chrome Store Now >

Are you psyched to give Arcane Legends a shot? What about giving those Ravagers of Lethality a spin? Sound off in the comments. Add Comment.

Tags: arcane legends, arcane legends android, arcane legends chrome, arcane legends exclusive weapon, arcane legends ios, arcane legends launch, arcane legends live, arcane legends release, arcane legends weapons, f2p, f2p mmo, free-to-play, free-to-play-mmo, mmo, spacetime-studios


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Posted by Hao at Wednesday, November 21, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Arcane, daggers, Exclusive, Frosty, Legends, stabby, these

Saturday, November 17, 2012

Legends: Rise of a Hero review

Legends: Rise of a Hero is a new mid-core role-playing game from MobScience, published by Zynga. It’s been available for a short while on the social network, but has now officially launched globally.

Legends: Rise of a Hero is split into two main components: a building section that is somewhat akin to CastleVille, and a dungeon-crawling action-RPG component. The two parts overlap slightly, in that it’s possible to engage in combat with wandering monsters around the player’s “home” town, and certain actions while exploring the “action RPG” areas require the use of energy, which is primarily expended in the building component. The buildings the player constructs in their home town also provide services for the player’s hero character rather than simply being a means of income.

The building component is fairly conventional. In order to construct buildings, the player must collect raw materials from nearby trees and rocks and then use them to construct the building in question. Unlike a lot of social building games, there is no wait time for the building to be constructed once the resources have been acquired, but the player will have had to expend energy on both collecting the resources and the action to complete construction. Once buildings have been constructed, the player may make use of their special function. Shops are fairly self-explanatory — in exchange for money and raw materials and a wait time (bypassable with hard currency), they will craft equippable items for the player character.

The tavern is an interesting structure, however — it allows players to recruit either their friends who are playing the game or various computer-controlled mercenaries. Recruited characters join the player’s party for a set period of real time, accompanying them on their explorations and assisting them in combat. Adding mercenaries to the player’s party requires either “Loyalty” medals, which are acquired by completing quests and sharing achievements on one’s Timeline, or hard currency. There is no discernible difference between characters hired with Loyalty or with hard currency — the hard currency characters simply provide an alternative means of payment and for the player to hire more per day, since hired mercenaries become unavailable once they have been used once.

Once out in the field, the player and their party explore, battle monsters and uncover treasure. Each map is initially covered with a “fog of war” which must be dispelled by moving close to it. This then reveals its contents. The player is unable to click on anything which they might see poking out of the side of the fog of war until it has been dispelled completely, which can be a little frustrating. This also highlights some of the game’s issues with pathfinding — at times, clicking on an object which is right next to the player prompts an “I can’t get there” message, meaning the player must micromanage their character’s movement rather than relying on the game’s built-in intelligence (or indeed lack thereof).

Battling monsters is considerably better than in other self-professed mid-core RPGs on Facebook. Rather than simply standing in place waiting for the player to knock them down as if they were nothing more than a piece of foliage, monsters in Legends: Rise of a Hero will actively pursue the player and attack them independently. The player has access to a number of different skills depending on the character class they chose at the beginning of the game, and may make use of these by clicking on icons at the bottom of the screen. More powerful skills take longer to “cool down” before they can be used again — the player character will automatically switch to their default auto-attack after one of these special attacks has been unleashed. It is good to see some variety in the skills, but the game’s interface is poorly designed to cater for the real-time action RPG gameplay — the icons for the various skills are very small and difficult to click on in the heat of battle, and there is no apparent means of assigning the skills to “hotkeys” on the keyboard. Simply assigning the skills to the number keys would have made them much more practical to use.

Unusually for a game of this type, it is possible to “fail” by being defeated. The player has a health bar that is independent of their energy bar, and if this drops to zero they are knocked out. If they are in possession of a revival potion, they may get straight back up again with either half or all of their health restored depending on the strength of the potion; if not, they may either expend hard currency on acquiring aforementioned potions or return to their home base with no health. Health restores over time, so the player must either wait or acquire suitable potions to heal themselves. This implementation of a “fail state” works well — it punishes the player for reckless play and being defeated, but does not penalize them with anything more than a wait time. In this way, it will encourage the player to improve their skills and consider alternative strategies to combat.

Legends: Rise of a Hero is off to a good start and has some nice ideas sure to appeal to mid-core RPG players, but there are a number of niggling issues which mar the experience. First of all are the aforementioned pathfinding and skill button issues. Alongside this is the fact that there is no option for the screen to automatically scroll and follow the player character around, meaning that the player must constantly click and drag to follow their progress. This feels somewhat clumsy and isn’t very practical in more intense combat screens. To make matters worse, it is sometimes difficult to accurately click on enemy characters to begin attacking them, which can lead to the player taking damage or even being defeated while they are trying to trigger combat.

Another issue that is a matter of taste but still worthy of note is the game’s visual style. Legends: Rise of a Hero adopts a Zynga-style super-deformed big head aesthetic for its characters, with close-up portraits of characters looking completely inconsistent with their counterparts in the world. This will likely prove divisive — while the cartoony, appealing visual style may attract more casual players who have not tried other mid-core titles in the past, equally it may put off those who prefer less childish graphics. Ultimately it makes it feel like the game isn’t quite sure who it’s for.

Finally, the implementation of an energy system into the game feels superfluous and just ends up being frustrating. Running out of energy does not stop the player from playing — it simply stops them from performing certain actions such as building or looting objects. There is nothing stopping the player from repeatedly wandering around the game’s dungeons to earn enough experience to level up and restore their energy, thereby defeating the play-throttling nature of the energy system. It would be significantly more friendly to players to remove this component altogether and simply use the health mechanic as the main means of monetizing play sessions. That way, players will feel like it is their fault when they have to either wait or pay, rather than running into an arbitrary, unrealistic and immersion-breaking limit on the actions they can undertake.

These issues aside, Legends: Rise of a Hero has the potential to be a very good game — it just isn’t quite there yet. It will be interesting to see how it develops over time — for now, it’s definitely one to keep a close eye on.

Legends: Rise of a Hero currently has 50,000 MAU, 30,000 WAU and 8,000 DAU. Follow its progress with AppData, our tracking service for social games and developers.

A great deal of potential here, spoiled somewhat by a few issues that could easily be rectified to make the game a significantly better experience.

AppData - Facebook application stats and data from Inside Network AdParlor

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Posted by Hao at Saturday, November 17, 2012 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Legends, Review

Saturday, May 21, 2011

NBA Dynasty No “Rival” to NBA Legends, Despite Shared License

Playdom’s NBA Dynasty basketball simulation game is one of two officially licensed NBA Facebook games alongside Lionside’s NBA Legends, which launched in February. Despite the common ground, Playdom doesn’t see the games are rivals because of the different approaches to gameplay.

According to metrics on AppData, NBA Dynasty is showing steady growth after its April 16 soft launch. The game hasn’t received much marketing, but already has a steadily-rising MAU figure of 48,000 and DAU relatively stable around the 7,000-8,000 mark.

NBA Dynasty’s gameplay revolves around two main aspects: collecting players to form a team, then coaching this team to win as many games as possible. Players are collected by purchasing “packs,” similar to how customizable card games work. Each pack contains a random selection of players who can be recruited into the team, and the players involved cover the NBA’s history back to 1946. As a result, this means there are a number of duplicates reflecting players at different stages of their career.

Packs of players along with consumable items, boosts and other gameplay enhancements can be purchased using either in-game currency, earned by winning games, or with the game’s premium currency of Crowns, which are acquired via Facebook Credits. More powerful items and players require the use of Crowns to purchase, while the first few articles in each category can be acquired by simply using the in-game currency, or through exchanging gifts with friends.

Coaching of the team takes place via an abstract representation of the basketball game. The first part of the game is skipped through, then it’s up to the player to monitor the stamina and performance of their team, substituting players with those on the bench when necessary. Following the game, NBA highlight movies are played, which has been a popular feature, according to Markus Krichel, senior producer of the game.

“We have thousands of movies,” says Krichel. “So much, in fact, that we can customize the movie selection to include players that are part of your current team.”

The game has a number of social features befitting a competitive sports title. Facebook friends who are also playing the game can send gifts and boosts to each other, while opponents for the player’s team to compete against are picked from all over Facebook, not just the player’s friends. This offers the opportunity for the player to find and befriend other NBA Dynasty fans on Facebook.

In contrast Lionside’s NBA Legends focuses more on building up the capabilities of an individual player avatar rather than purchasing, constructing and coaching a team themselves. Legends also uses a completely different set of social hooks between friends. In fact, Krichel doesn’t believe the two games are really “rivals” at all.

“There are many sports games available on Facebook these days,” Krichel says. “But I would not necessarily call them rivals in the traditional sense. They all have their strong points, but NBA Dynasty’s mix of very deep simulation, historical accuracy, tactics and video highlights is unique among them.”

Looking forward, Playdom’s plan for the future of NBA Dynasty is to incorporate league and tournament play. League play will be where the more serious competition will take place, while tournament play will allow friends to set up their own custom competitions. Further gameplay enhancements to lend an air of authenticity to the experience, such as a trophy room and the ability to negotiate TV deals, are also in the works, as is an Achievement system.

You can follow NBA Dynasty’s progress on AppData, our traffic tracking service for social games and developers.

AppData - Facebook application stats and data from Inside Network

View the original article here

Posted by Hao at Saturday, May 21, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Despite, Dynasty, Legends, License, Rival, Shared

Wednesday, April 13, 2011

Early Look: Dragon Age Legends

Dragon Age Legends Logo

EA2D officially launched Dragon Age Legends in early March to coincide with the release of BioWare and Electronic Arts’ Dragon Age 2 on Xbox 360, PlayStation 3, and PC/Mac. Like most Facebook RPGs, the game walks players through a series of encounters on a map as part of a quest-driven storyline, with each encounter costing certain amounts of energy. At the end of each successful combat encounter, players earn experience points, gold and items like potions, equipment and/or armor. Though Dragon Age Legends allows players to unlock content in Dragon Age 2, the game is intended to stand alone as a separate entity from the console game.

What makes this game different and fun are two-fold: the character development and party system combat and the integration of castle building into the economy. To the first point, each of three character types (Mage, Warrior or Rogue) has four skill trees that they can invest a point in each time they level up. Players recruit their friends into their party for each combat encounter, making use of their characters as their friends have developed them. This is also the social aspect of the game; the more friends that players have playing the game, the more options they have for party members. The game also provides AI party members, but they level a step slower than the player. After each encounter, a cool-down timer is applied on any party members used so players have to use different characters for the next encounter.

Dragon Age Legends

With castle-building, players develop their castles by buying rooms for the structure. Each new room allows players to create consumable potions such as health, mana, stat boosts and bombs to assist them in combat. Room upgrades allow players to complete these tasks more quickly. What makes it unique is that the castle-building system effectively closes the economy loop. Any gold earned in combat is funneled back into the castle via upgrades and consumables creation and players use the consumables in combat where they earn more gold to go back and spend on more consumables or room upgrades. Other RPGs have a similar loop that uses a static developer-controlled store, but it tends to leave players with excess gold that is never spent once they’ve bought everything in the store. Dragon Age Legends doesn’t appear to have a cap to how much money you can sink into castle-building.

Aside from gold, Dragon Age Legends uses a premium currency known as Crowns. Players begin the game with a gift of 60 Crowns, an equivalent of about $1.50. Some items available for purchase with Crowns include potions, armor, castle upgrades, energy as well as the shortening of friend timers. Many items are far more attractive than found items in game as they are more powerful, ranging from a kit that removes a crippling effect and increases health, to a powerful weapon that has several different power boosts, a unique graphic and animated effects. Prices range from 25 cents for a standard potion to $15.00 for a powerful level 10 item.

In the short time since it launched in open beta form, EA2D has implemented several updates in response to player requests including the ability to reset character skill-sets and non-combat encounters that earn Crowns in random locations across the map. Dragon Age Legends has already made our top weekly gainers list twice in March.

Readers can follow this game’s trends on AppData, our data service tracking application traffic and growth on social platforms.

AppData - Facebook application stats and data from Inside Network

View the original article here

Posted by Hao at Wednesday, April 13, 2011 0 comments Email This BlogThis! Share to X Share to Facebook
Labels: Dragon, Early, Legends
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