First Minecraft “cloned” and (greatly) polished Infiniminer, and developer “got lucky and got rich” (so I heard people saying, this isn’t my opinion).
Then many people said “why I didn’t think of that” or “I could have done that!” (I know I did, although I did try focus on “what was it in this project that made it successful? What can I learn” rather than just focus on “how gameplay works”).
Then some months passes. Developers of Terraria took Minecraft ideas, added their own ones (aka polished to create a different gameplay experience) and now the game has generated over 2 million sales already.
And again people are saying “how they got lucky because of Steam” and “I could have done that!”, or saying “why they didn’t think that” (or some people: “I was thinking that, but was too busy” – this time this phrase came closest to my mind. Again I try to explore this phenomenon and see what I can learn).
Now somebody will most likely take Terraria ideas (Notch, Minecraft creator, is already taking notes on what to steal), use some different gameplay mechanism, and becomes a millionaire.
And then again people are saying “I could have done that!”
What were you thinking when you heard about Minecraft success, and then later about Terraria success?
What are you thinking now?
My thoughts are: “These games are amazing indie development project. I now focus on my card game & polish it so that it becomes the game I dreamt about few years ago. Only by creating fun games I get experience to create fun games. Donuts are the fruits of labor. What can I learn from these?”
This entry was posted on Sunday, May 29th, 2011 at 6:26 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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