It’s been almost a decade since I’ve played any RPG video game. During the last ten years, I stories in games haven’t perhaps been my main focus. Especially in the recent years, I’ve concentrated my gaming around multiplayer games with shorter playing times.
I finished Fallout 1 week or two ago, and one thing particular was how the choices I made in the game were represented in the end. In the game, there was certain action (see how I don’t spoil game plot.. even when the game was made 1998, ahem) that affected certain community. I could have chose a difficult path and helped the community, but I took a shortcut. I thought “whadda hell, I can’t be arsed to help ‘em” and chose the quicker option.
In the end of the game, I had won something major, but this community didn’t do so well. Thanks to my actions (or lack of them).
I don’t know why I didn’t complete the game decade ago, but I must say that the game was fun still today. It was damn hard at times, but fun too. I actually didn’t want so much combat, as I was more interested in character dialogue, sub-stories, main story and decisions that affect the game. I liked how the game didn’t hold my hand telling me “now I must go to speak to man there (let’s mark that in your map) and maybe he will tell you about secret X”. Oh noes, I had to figure out what I needed to do.
Few times it was bit irritating to wander around, few times I needed to get save files from past to get pass certain stuff… but all in all, I actually eventually learned to like it, even though I whined about lack of auto-save earlier (in Fallout 2).
Eventually, I learned to like these things that game didn’t have:
No auto-save (I learned to save intelligently, and it didn’t cut immersion) No achievements (thank god) No hand-holding (for a long time, finding some ammo felt like a true achievement even when game didn’t tell me “Achievement!! You found goddamn ammo! Here’s a badge for you!! Aren’t you one happy camper now!?”. No, finding the ammo was achievement. I didn’t need game to tell me that. I felt intelligent for figuring out stuff.) No one straight path to victory: instead, I could choose what to do, and actions affected the whole outcome of the game and story. Really nice, really nice.And it cost just $5.99 which was a steal.
Amazing that a game that was made about 14 years ago still beats many modern games. Easily.
This entry was posted on Tuesday, January 31st, 2012 at 9:59 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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