Games do not need AI that makes perfect moves, or is highly intelligent in terms of strategy. What games need are acts of stupidity. Human errors. Mistakes. Stupidity – as compared to intelligent play – that occurs only sometimes.
In NHL game series the AI is evolving, but it’s also very predictable. The AI doesn’t make occasional silly moves. There’s no accidental mistakes.
What’s great in online multiplayer games: human opponents. Even the most skilled players make mistakes, silly mistakes. That’s what creates fun, memorable, unexpected moments. That’s what AI should try to replicate.
When AI programming reaches the level of emerging stupidity, then we are onto something.
This entry was posted on Friday, January 18th, 2013 at 5:49 pm and is filed under Game Development. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.
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